(not) Necessarily
3D Still Life(s)
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Kind of defying the whole purpose of using 3D software in the first place, in these illustrations I've tried to mix up 2D and 3D workflows.
Software used: Blender 3D (Cycles Render), Photoshop
some work in progress.
I've used cryptomattes as masks for grain in PS (gifs demosntrate the process)
I've used cryptomattes as masks for grain in PS (gifs demosntrate the process)
some of the procedural materials used